BIGB (Because I got Bored) changelog
Build 91:
	-Added in a shock proof clear glass block
	-Added this changelog
Build 92:
	-Discovered bug in registering ShockProofClearGlass
		-fixed
Build 93:
	-Added in a crafting recipe for ShockProofClearGlass
Build 94:
	-Cleaned up some code
Build 95:
	-Added entity logging on mod load, to make those who are combing through the log aware of what entities were registered
	-Added more logging on startup
Build 96:
	-Document some code
	-Added config option to disable all logging
	-Added in ReinforcedLimeGreenWall texture
	-Added in Reinforced Lime Green Wall Block
	-Updated en_US file
Build 97:
	-Removed config option to disable all logging
	-Discovered infinite loop in entity discovering code
Build 100:
	-Removed entity discovering code temporarily to stabilize build
	-Build is stable
Build 101(3/1/2016):
	-Added BindingOre texture
	-Added BindingIngot texture
	-Added ReinforcedLimeGreenWall to the main creative tab
	-Added feature to change stack size of all items and blocks intelligently to this mod
Build 102(3/2/2016):
	-Fixed stack size bug not changing according to the config setting
Build 103 (3/2/2016):
	-Discovered bug in stack size change logic, that causes a NullPointerException
	-Fixed NullPointerException, but created an infinite loop
Build 104 (3/2/2016):
	-Fixed all know exceptions
	-Discovered that some items are not effected by the changes when they should be
Build 105 (3/2/2016):
	-Tweaked stack size changing rules
Build 106 (3/2/2016):
	-Tweaked stack size changing rules
Build 107 (3/2/2016):
	-Begun work on EntityThief
	-Changed texture for ReinforcedLimeGreenWall
	-Added support for 64x, 32x, 16x resolutions of ReinforcedLimeGreenWall
Build 108 (3/2/2016):
	-Discovered missing texture bug for ReinforcedLimeGreenWall
	-Failed to fix texture error
Build 109 (3/2/2016):
	-Added some temporary debug logic
		-Will be removed later
Build 110 (3/2/2016):
	-Discovered what was causing the texture error
	-fixed
	-Removed temporary debug logic
Build 111 (3/4/2016):
	-Added ReinforcedBlueWall16 texture
	-Added ReinforcedBlueWall32 texture
	-Added ReinforcedBlueWall64 texture
	-Added ReinforcedDarkBlueWall16 texture
	-Added ReinforcedDarkBlueWall32 texture
	-Added ReinforcedDarkBlueWall64 texture
	-Added ReinforcedLightBlueWall16 texture
	-Added ReinforcedLightBlueWall32 texture
	-Added ReinforcedLightBlueWall64 texture
	-Added ReinforcedOrangeWall16 texture
	-Added ReinforcedOrangeWall32 texture
	-Added ReinforcedOrangeWall64 texture
	-Added ReinforcedPinkWall16 texture
	-Added ReinforcedPinkWall32 texture
	-Added ReinforcedPinkWall64 texture
	-Added ReinforcedPurpleWall16 texture
	-Added ReinforcedPurpleWall32 texture
	-Added ReinforcedPurpleWall64 texture
	-Added ReinforcedRedWall16 texture
	-Added ReinforcedRedWall32 texture
	-Added ReinforcedRedWall64 texture
	-Added ReinforcedYellowWall16 texture
	-Added ReinforcedYellowWall32 texture
	-Added ReinforcedYellowWall64 texture
	-Changed ReinforcedLimeGreenWall's hardness level from 50 to 75 (3/5/2016)
	-Changed ReinforcedLimeGreenWall's resistance level from 25 to 75 (3/5/2016)
	-Added config setting to disable reinforced blue wall (3/5/2016)
	-Added config setting to disable reinforced dark blue wall (3/5/2016)
	-Added config setting to disable reinforced light blue wall (3/5/2016)
	-Added config setting to disable reinforce orange wall (3/5/2016)
	-Added config setting to disable reinforced pink wall (3/5/2016)
	-Added config setting to disable reinforced purple wall (3/5/2016)
	-Added config setting to disable reinforced red wall (3/5/2016)
	-Added config setting to disable reinforced yellow wall (3/5/2016)
	-Added block reinforced blue wall (3/5/2016)
	-Added block reinforced dark blue wall (3/5/2016)
	-Added block reinforced light blue wall (3/5/2016)
	-Added block reinforced orange wall (3/5/2016)
	-Added block reinforced pink wall (3/5/2016)
	-Added block reinforced purple wall (3/5/2016)
	-Added block reinforced red wall (3/5/2016)
	-Added block reinforced yellow wall (3/5/2016)
Build 112 (3/5/2016):
	-Added ProjectE libraries for future features
Build 113 (3/5/2016):
	-Added in framework to have compatibility with ProjectE
Build 114 (3/5/2016):
	-Fixed bug where compatibility with ProjectE was always on
Build 115 (3/5/2016):
	-Added in compatibility messages
	-Fixed bug where compatibility didn't even try to detect ProjectE
Build 116 (3/5/2016):
	-Changed how mod detection works
Build 117 (3/5/2016):
	-Wrote some temporary debug code
Build 118 (3/5/2016):
	-Attempted to fix a bug in mod detection
		-failed
Build 119 (3/5/2016):
	-Attempted to fix a bug in mod detection
		-failed
Build 120 (3/5/2016):
	-Attempted to fix a bug in mod detection
		-failed
Build 121 (3/5/2016):
	-Attempted to fix a bug in mod detection
		-failed
Build 122 (3/5/2016):
	-Fixed a bug in mod discovery logging
	-Attempted to fix a bug in mod detection
		-failed
Build 123 (3/5/2016):
	-Attempted to fix a bug in mod detection
		-failed
Build 124 (3/5/2016):
	-Attempted to fix a bug in mod detection
		-failed
Build 125 (3/5/2016):
	-Added temporary debug code
	-Attempted to fix a bug in mod detection
		-failed
Build 126 (3/5/2016):
	-Attempted to fix a bug in mod detection
		-failed
Build 127 (3/5/2016):
	-fixed bug in en_US file
	-fixed bug in mod detection
Build 128 (3/5/2016):
	-Removed temporary debug code
	-Removed unnecessary code
	-Removed unnecessary imports
	-Added event handler
	-Added crafting recipe for reinforced blue wall
	-Added ProjectE config section (3/6/2016)
	-Added config setting to remove all EMC values (3/6/2016)
Build 129 (3/6/2016):
	-Added in a method call that was missing
Build 130 (3/6/2016):
	-Added metadata support to EMC removal
Build 131 (3/6/2016):
	-Found bug where mod detection requires the mod to be present to be checked against
		-fixed
Build 132 (3/6/2016):
	-Found bug where items with metadata don't get their EMC removed when the proper config setting is true
Build 133 (3/6/2016):
	-Added code to fix crashes when ProjectE is not running
	-Formatted code
	-Reduced unnecessary code
	-Updated all reinforced wall's textures
	-Switched reinforced blue wall's crafting recipe to shapeless
	-Added more log messages
	-Added crafting recipe for reinforced dark blue wall
	-Added crafting recipe for reinforced light blue wall
	-Added crafting recipe for reinforced orange wall
	-Added crafting recipe for reinforced pink wall
	-Added crafting recipe for reinforced purple wall
	-Added crafting recipe for reinforced red wall
	-Added crafting recipe for reinforced yellow wall
	-Broke all shapeless recipes
Build 134 (3/9/2016):
	-Failed to fix shapeless recipes
Build 135 (3/9/2016):
	-Fixed shapeless recipe problems
	-Found exploit where user can trick crafting grid into giving them unlimited lime green reinforced walls
Build 136 (3/10/2016):
	-Attempted to figure out mod compatibility crashes and bugs
	-Found bug in EMC disabling code
Build 137 (3/11/2016):
	-Failed to fix bug in EMC disabling code
Build 138 (3/11/2016):
	-Failed to fix bug in EMC disabling code
Build 139 (3/11/2016):
	-Removed attempt at metadata support on EMC disabling code
Build 140 (3/11/2016):
	-Tested mod compatibility with ProjectE
		-Crashes fixed
	-Fixed light blue reinforced wall name not showing right (3/12/2016)
	-Enabled torch placement on shock proof clear glass (3/12/2016)
	-Fixed recipe for lime green reinforced wall (3/12/2016)
	-Documented some methods and functions (3/12/2016)
	-Removed unnecessary code (3/12/2016)
	-Removed commented out code (3/12/2016)
	-Added Extra Utilities compatibility support (3/12/2016)
	-Removed unnecessary imports (3/12/2016)
	-Added in Extra Utilities compatibility recipe framework (3/12/2016)
	-Broke Shapeless recipes again
Build 141 (3/12/2016):
	-Failed to fix Shapeless recipes
Build 142 (3/12/2016):
	-Failed to fix Shapeless recipes
Build 143 (3/12/2016):	
	-Failed to fix shapeless recipes
Build 144 (3/12/2016):
	-Fixed shapeless recipes
Build 145 (3/12/2016):
	-Added mcmod.info file, to correct the mod loading order when dealing with dependencies
Build 146 (3/12/2016):
	-Added log messages for debug purposes
Build 147 (3/12/2016):
	-Added recipe for an division sigil from Extra Utilities to be crafted into an active division sigil
Build 148 (3/12/2016):	
	-Trying to fix a shapeless recipe
Build 149 (3/16/2016):
	-Trying to fix a shapeless recipe
Build 150 (3/12/2016):
	-Trying to fix a shapeless recipe
Build 151 (3/16/2016):
	-Temporarily removed offending shapeless recipe
	-Testing to see if mod works in 1.8.9
Stable Build 152 (3/16/2016):
	-Started working on the IEvil base class
		-Evil is gonna be a new concept. Evil spreads, and takes over blocks. Some blocks when they are evil might attack you or do something special. It should be nasty.
	-Supposedly have block infection up for dirt
	-Working on updating to gradle 2.12 (1.7 java syntax support)
Stable Build 153 (6/15/2016):
	-Testing gradle environment changes
Stable Build 154 (6/15/2016):
	-Added a disable logging config option, which is true by default
Stable Build 155 (6/15/2016):
	-Fixed the logging option, forgot a line of code
Unstable Build 156 (6/15/2016):
	-Working on auto generating ore textures
	-Added OreBase texture, for use in auto generating ore textures
	-Crashes in ore texture gen (File not found)
Unstable Build 157 (6/16/2016):
	-Crashes in ore texture gen (File not found)
Unstable Build 158 (6/16/2016):
	-Crashes in ore texture gen (File not found)
Unstable Build 159 (6/16/2016):
	-Crashes in ore texture gen (File not found)
Unstable Build 160 (6/16/2016):
	-Added a null check for ore texture gen
	-Cannot read OreBase.png error
Unstable Build 161-164 (6/16/2016):
	-Moved OreBase.png in hopes of avoid escape sequence and improper path errors
Unstable Build 165 (6/17/2016):
	-Changed file path for OreBase.png in hopes of finding it
Unstable Build 169 (6/17/2016):
	-Changed file path for OreBase.png in hopes of finding it
Unstable Build 170 (6/17/2016):
	-Added some debug code to try and figure this out
Unstable Build 171 (6/17/2016)-(6/25/2016):
	-Abandoned auto texture generation project for now
	-Working on auto generating tools and stuff for ores that don't have it already
	-Now using Mantle API (if not found, will not utilize some features
	-Added some crafting recipe utility functions
		-Geez, forge makes scanning recipes difficult
	-Auto creation of ores now works, but no auto texture generation yet
	-Auto creation of Pickaxes works
	-Auto creation of Blocks works
	-Auto creation of swords works
	-Auto creation of axes works
	-Auto creation of hoes works
	-Added Missing Metal Block Texture
	-Added Missing Axe Texture
	-Added Missing Hoe Texture
	-Added Missing Ingot Texture
	-Added Missing Nugget Texture
	-Added Missing Pickaxe Texture
	-Added Missing Shovel Texture
	-Added Missing Sword Texture
	-Added a to do list for me
	-Renamed the to do list to reflect that it is just for me
	-Documented some methods
	-Hooked in all the Ore and tool gen stuff together
	-Broke up a huge method into 6 smaller ones, for organizational purposes
	-Added a PreInitEvent class to handle the event
	-Added a InitEvent class to handle the event
	-Added a PostInitEvent class to handle the event
	-Temporarily removed Mantle library from the build path
	-Temporarily removed TextureGeneratorLib from the build path
Unstable Build 172 (6/25/2016):
	-Fixed a NullPointerException
	-Added a LibsToUseLater file
Unstable Build 173 (6/25/2016):
	-Fixed a NullPointerException
Stable Build 174 (6/25/2016):
	-Added a AutoShovel class
	-Made some api changes to avoid failing casts
		-No casts necessary now (That's good)
Unstable Build 175 (6/25/2016):
	-Now registers auto generated stuff with Minecraft
	-Registers some things twice by accident (Bug)
Unstable Build 176 (6/25/2016):
	-Fixed the bug where some things get registered twice during auto generation
	-Some blocks get registered with the same name as another block (Bug)
Unstable Build 177 (6/25/2016):
	-failed to fix the same name bug
Unstable Build 178 (6/25/2016):
	-Debugging same name bug
Unstable Build 179 (6/25/2016):
	-Debugging same name bug
Stable Build 180 (6/25/2016):
	-Trying to eat the exception and continue, as it is a bug in forge that is causing this, or a lack of a feature
	-Missing texture error (bug)
	-Fixed the same name bug
Stable Build 181 (6/25/2016):
	-Attempting to fix a missing texture error
Stable Build 182 (6/25/2016):
	-Attempting to fix a missing texture error
Stable Build 183 (6/25/2016):
	-Fixed the missing texture error
Unstable Build 184 (6/25/2016):
	-Tweaking the parameters for discovering if a block is an ore.
	-Added the capability to manually add an ore to be processed
Build 185 (6/25/2016):
	-Found and fixed a null pointer exception
Stable Build 186 (7/4/2016):
	-Moved Dev environment
Stable Build 187 (7/4/2016):
	-Updating Forge to version 1.7.10-10.13.4.1614 (that's a big jump)
Stable Build 188 (7/4/2016):
	-Removed unnecessary underscores in auto created tools
	-Added a utility class to help create dye objects for recipes
	-Changed all of the reinforced block recipes
Stable Build 189 (7/4/2016):
	-Fixed a bug where reinforced dark blue blocks would not have the correct recipe, and were impossible to make in survival
Unstable Build 190 (7/4/2016):
	-Added extra logging stuff
	-Made the auto generation of ores and stuff now only a config option, for the user to specify manually
		-This is so the user is not overwhelmed with tons and tons of extra tools they will never use.
Unstable Build 191 (7/4/2016):
		-Found an ArrayOutOfBounds exception in auto gen ore code
		-Failed to fix it
Unstable Build 192-3 (7/4/2016):
		-Hopefully fixed the bug
Stable Build 194 (7/4/2016):
		-Fixed it
Unstable Build 195 (7/5/2016):
	-Made the auto tool generation not use random stats anymore
Unstable Build 196 (7/5/2016):
	-Found a nullpointerexception :(
	-Fixed nullpointerexception (just kidding)
Unstable Build 197 (7/5/2016):
	-Now displays more debug information when an invalid block has been specified
Unstable Build 198 (7/5/2016):
	-Added more debug info temporarily
Unstable Build 199 (7/5/2016):
	-Added more debug info temporarily
Unstable Build 200-201 (7/5/2016):
	-Trying to fix a null pointer exception
Stable Build 202 (7/5/2016):
	-Temporarily removing auto ore gen stuff
Unstable Build 203 (7/5/2016):
	-Tweaked auto ore stuff
	-Changed auto blocks to auto register with a config setting auto built in
	-Added a Tribanium ore to the game
	-Auto generating tools for Tribanium ore
Unstable Build 204-207 (7/5/2016):
	-Working on fixing a bug
Unstable Build 208 (7/5/2016):
	-Removed offending code
Stable Build 209 (7/5/2016):
	-Removed more offending code, ditching auto project
Stable Build 210 (7/5/2016): 
	-Tried to fix the Tribanium Ore texture issue (Nope)
	-Fixed Tribanium Ore name issue
	-Added in a Tribanium Ingot (Nope)
	-Auto Items now automatically generate config settings
Stable Build 211 (7/5/2016):
	-Fixed Tribanium Ore texture
	-Failed to fix the config options not being auto generated for auto blocks and auto items
Stable Build 212 (7/5/2016):
	-Cleaned up commented out and useless code
	-Tribanium Ore and Tribanium Ingot now has a config setting
	-Documented some old code
	-Added a smelting recipe for Tribanium Ingots
	-Added a world generator
	-Now generating Tribanium into the world
Stable Build 213 (7/5/2016):
	-Tweaking Tribanium ore generation settings
Stable Build 214 (7/5/2016):
	-Tweaking Tribanium ore generation settings
Stable Build 215 (7/5/2016):
	-Failed to fix Tribanium Ingot texture bug
Stable Build 216 (7/5/2016):
	-Fixed Tribanium Ingot texture bug
Stable Build 217 (7/5/2016):
	-Removed unused code
	-Added in a speed block, WIP
Stable Build 218 (7/5/2016):
	-Tweaking SpeedBlock velocity rules
Stable Build 219 (7/5/2016):
	-Tweaking SpeedBlock velocity rules
Stable Build 220 (7/5/2016):
	-Changed SpeedBlock texture
	-Tweaked SpeedBlock velocity rules
Stable Build 221 (7/5/2016):
	-Added in many textures for the items and blocks required to craft a Speed Block
	-Changed creative tab icon to randomly change every time it is asked for a texture
	-Found a bug with this mod running on the serverside
		-Accessing the client side world doesn't work on a server
		-Fixed
Stable Build 222 (7/6/2016):
	-Renamed some textures to better reflect what they are
	-Added in a fire diamond core item
		-For use in recipes
	-Added in a fire diamond item, for use in recipes
	-Added a fire diamond core surrounded by diamonds item, used for crafting
	-Added a nature diamond item, for use in crafting
	-Added a nature diamond core item, for use in crafting
	-Added 32x and 64x textures for the speed block
Stable Build 223 (7/6/2016):
	-Added in a nature diamond core item, for use in crafting
	-Fixed en_US file to give all of the new items a user friendly name
	-Added a recipe for the speed block
	-Added a recipe for the fire diamond core item
	-Changed the speed block recipe to give a entire stack of speed blocks
	-Added a recipe for the fire diamond core surrounded by diamonds item
	-Added a recipe for the nature diamond core item
	-Added a recipe for the nature diamond
	-Added a recipe for the fire diamond
Unstable Build 224 (7/6/2016):
	-Added a recipe for the clear glass
Stable Build 225 (7/6/2016):
	-Fixed the shapeless recipe for clear glass
Build 225 (7/6/2016):
	-Added in a new world generator class, while do some new stuff there
Build 226-230 (7/6/2016):
	-Failed to add a messagebox popup when jar is double clicked
Stable Build 231 (7/6/2016):
	-Abandoned the messagebox idea for now'
	-Working heavily on world generation feature now, just for some random trees
	-Hopefully added a update checker
		-Update checker doesn't work, it reads the file wrong
Stable Build 232 (7/6/2016):
	-Worked on Update Checker
Stable Build 233 (7/11/2016):
	-Failed to fix the update checker
Stable Build 234-235 (7/11/2016):
	-Debugging Update Checker
Unstable Build 236 (7/11/2016):
	-Temporarily disabling the update checker
	-Tree generator now requires dirt or grass to spawn a tree on
	-Hooked in the tree generator
	-Renamed a tree generator to better reflect what it does
Unstable Build 237-240 (7/11/2016):
	-Debugging world gen code
Stable Build 241 (7/11/2016):
	-Disabled world gen stuff temporarily
	-Disabled Update checker temporarily
	-Failed to add compatibility for Underground Biomes construct mod
Stable Build 242 (7/11/2016):
	-Attempted to add compatibility for Underground Biomes construct mod
		-Failed
Unstable Build 243-250 (7/12/2016):
	-Attempting to fix world gen code
Stable Build 251 (7/12/2016):
	-World is stable, but trees are not generated
Unstable Build 252-270 (7/12/2016):
	-Debugging world generation code
Stable Build 271 (7/12/2016):
	-World gen code now creates a big mess at one area. Not good.
Build 272 (7/12/2016):
	-Debugging world generation code
Unstable Build 273-278 (7/12/2016):
	-Debugging world generation code
Stable Build 279 (7/14/2016):
	-Temporarily disabled world gen code, decided to work on something else for a change
Stable Build 280 (7/14/2016):
	-Testing out a idea for a block
Stable Build 281 (7/14/2016) & (7/24/2016):
	-Begun work on the BouncePad block
	-Created a easy way to create bounce pad blocks with just a method call
	-Added the textures for the BouncePad block
	-Added a Tribanium Spring texture
	-Added a recipe for the new item and block
	-Tribanium Spring Texture doesn't work
	-Tribanium Bounce Pad is broken
Stable Build 282 (7/25/2016):
	-Fixed Tribanium Spring Texture issue
Stable Build 283-288 (7/25/2016):
	-Debugging code
	-Tweaked the speed block settings
Unstable Build 289-306 (7/25/2016):
	-Debugging code
Stable Build 307 (7/25/2016):
	-Fixed bugs
	-Made Tribanium Bounce Pad work
	-Tweaked Tribanium Bounce Pad
Build 308 (7/25/2016):
	-Tweaking Tribanium Bounce Pad